Game concept is a fun idea, execution does need work.
Several issues in current build with enemies getting stuck on building spots; cherries seem okay about it, but blueberries can get stuck on buildings even if they aren't created. I also saw a blueberry standing on top of a cherry, not sure if that's intended or not. The real issue is that this seems to have happened to the boss, which made him a free win.
The main strategy feature that needs to be figured out is directing units in some capacity. Since they just wander, a lot of times you have to stop and fight on your own to get to other resources.
Blueberries hit stun on you is also rather bad; it's very easy for 2 of them to chain kill you with no way around it. There also seems to be a bug where getting hit by them doesn't stop your input; you'll keep running at them even if you release the controller.
I had to ask Blooms about several things gameplay-wise to figure out what I was doing, so a little more help or grace on the intended loop is definitely in order.
Overall - interesting, cute. Needs polishing.
It got a bit too laggy for me first time I tried it, feels a bit better without fullscreen.
My “issues” list:
Furnace is a bit too close to castle, took me a while to realize it’s separate structure
No idea what towers, walls or houses do. Didn’t see towers shoot, seen enemies go through “wall” (its actually gate and now when I think about it, I probably didnt close it), claimed resources from unclaimed houses
Claming house resets wheat grow progress
Hints on itch page lie to me and down_arrow doesn’t attack
Attack is range and hitframe is unclear
Would be nice to be able to interact with interaction carousel via keyboard. Having to switching to mouse every time felt off, since mouse is not used for anything else
Friendly units counter is partially blocked by unit icon
What’s up with caste sprite at top-left corner? :thinking:
[Critical] Enemies can sometimes stuck and prevent player from access to side of zone.
At the end got myself in this ( screenshot ) situation, seems impossible to get out of. They just kill me before I even have chance to attack =3=
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Game concept is a fun idea, execution does need work.
Several issues in current build with enemies getting stuck on building spots; cherries seem okay about it, but blueberries can get stuck on buildings even if they aren't created. I also saw a blueberry standing on top of a cherry, not sure if that's intended or not. The real issue is that this seems to have happened to the boss, which made him a free win.
The main strategy feature that needs to be figured out is directing units in some capacity. Since they just wander, a lot of times you have to stop and fight on your own to get to other resources.
Blueberries hit stun on you is also rather bad; it's very easy for 2 of them to chain kill you with no way around it. There also seems to be a bug where getting hit by them doesn't stop your input; you'll keep running at them even if you release the controller.
I had to ask Blooms about several things gameplay-wise to figure out what I was doing, so a little more help or grace on the intended loop is definitely in order.
I like this and want to see what it can become.
I liked the art and the concept of the game.
Overall - interesting, cute. Needs polishing. It got a bit too laggy for me first time I tried it, feels a bit better without fullscreen.
My “issues” list:
At the end got myself in this ( screenshot ) situation, seems impossible to get out of. They just kill me before I even have chance to attack =3=