
I've spent the last 13 plus years working in Unity and C#, and these days I focus on systems design. I think that making good architecture decisions matter as much as the mechanics themselves.
On this page you'll find samples of my work in the form of a handful of game projects. Many were created for game jams and I find that they're a good look at how I work fast, collaborate with artists and other developers, and turn a rough idea into something playable in a weekend.
I'm open to freelance opportunities right now, so if you're looking for someone to help design or build systems for your game, reach out.
Email me, or connect on LinkedIn!