
I've spent the last 13 plus years working in Unity and C#, and these days I focus on systems design for tactical and strategy games, the kind of work where architecture decisions matter as much as the mechanics themselves.
My flagship project is Eden Fall Tactics, a turn based tactical RPG built on a ScriptableObject driven system for combat, AI, and progression. It's currently in a closed beta, so I'm actively gathering feedback and refining it. Revenge of the Tartans began as a jam project but has grown into my next planned shipped game.
Below you'll also find a handful of game jam projects. They're a good look at how I work fast, collaborate with artists and other developers, and turn a rough idea into something playable in a weekend.
I'm open to freelance opportunities right now, so if you're looking for someone to help design or build systems for your game, reach out.
Email me, or connect on LinkedIn!