
I've spent the last 13 plus years working in Unity and C#, and these days I focus on systems design for tactical and strategy games, the kind of work where architecture decisions matter as much as the mechanics themselves.
On this page you'll find samples of my work in the form of a handful of game projects. Many were created for game jams and I find that they're a good look at how I work fast, collaborate with artists and other developers, and turn a rough idea into something playable in a weekend.
I'm open to freelance opportunities right now, so if you're looking for someone to help design or build systems for your game, reach out.
Email me, or connect on LinkedIn!